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UNITY · C# · FPS TOWER DEFENCE

Pest Control

Defend the core from waves of alien bugs in a character-driven FPS tower defence game.

MY ROLE

Lead of game mechanics & weapons

PROJECT CREDIT

Toronto Film School 2021 capstone by Isolation Studios, developed over six months by a team of around 15.

Pest Control game artwork
BEHIND THE GAME

My contribution

I worked primarily on weapons and enemy AI, alongside damage indicators, bullet decals, technical art, and other user-experience elements.

Three characters, different approaches

Three playable characters bring their own personalities and abilities. The game includes abilities such as portals, black holes, blizzards, drones, and sentry turrets, creating different ways to defend the core.

Weapons, traps & the shop

Players earn Energy by defeating enemies and completing waves, then spend it on weapons and traps. The arsenal includes pistols, assault rifles, grenade launchers, and alien weapons such as the Charge Rifle and Shock Rifle.

More than a primary fire

Alternate fire modes range from shotguns and bouncing grenades to poison clouds and shock explosions. Turrets, chain lightning, and laser traps expand the defensive options.

Gameplay demo

The original gameplay demonstration is narrated by Isolation Studios QA lead Kevin Vickers. The game is available through the project’s itch.io page.

A CLOSER LOOK

From the game.

Gameplay demo.

Watch on YouTube ↗
Play Pest Control on itch.io ↗
HAVE SOMETHING IN MIND?

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