My contribution
I worked primarily on weapons and enemy AI, alongside damage indicators, bullet decals, technical art, and other user-experience elements.
Defend the core from waves of alien bugs in a character-driven FPS tower defence game.

I worked primarily on weapons and enemy AI, alongside damage indicators, bullet decals, technical art, and other user-experience elements.
Three playable characters bring their own personalities and abilities. The game includes abilities such as portals, black holes, blizzards, drones, and sentry turrets, creating different ways to defend the core.
Players earn Energy by defeating enemies and completing waves, then spend it on weapons and traps. The arsenal includes pistols, assault rifles, grenade launchers, and alien weapons such as the Charge Rifle and Shock Rifle.
Alternate fire modes range from shotguns and bouncing grenades to poison clouds and shock explosions. Turrets, chain lightning, and laser traps expand the defensive options.
The original gameplay demonstration is narrated by Isolation Studios QA lead Kevin Vickers. The game is available through the project’s itch.io page.