I turn ideas into games people can play. And I enjoy building them with good people.
At C2 Games, I took Speed For Trees from concept to a commercial product, handling programming, game design, and publishing. Our small team’s art and audio brought the world to life.
Choose an area to find relevant experience. Open a project to see what I built.
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C2 GAMES / FLAGSHIP PROJECT
Speed For Trees
Programming · Game design · Creative direction · Publishing
From an initial idea to a commercial iOS and Android game, with live multiplayer and around 300,000 downloads. I handled the programming, design, and publishing alongside teammates contributing art and audio.
Sole developer · Game design · Creative direction · Level design
A solo hypercasual mobile game built in Unity. I handled development and design, creating a fast, colour-matching arcade experience with a retro neon style.
UnityHypercasualMobileSolo development
What I built +
Core gameplay: a colour-changing paddle and bouncing balls, with matching colours awarding extra points and triggering gameplay events.
Challenge and variety: difficulty levels, score multipliers, ball-speed changes, and temporary movement freezes.
Progression: leaderboards and a ranking system that encourage players to improve.
Programming · Design · Creative direction · Project leadership
Mobile games for iOS and Android, bringing together gameplay programming, game design, and the practical work of leading a project.
What I built +
Contributed programming, design, creative direction, and project leadership across both titles. This work developed the mobile game experience I brought into Speed For Trees.
✳ Graduated as valedictorianA little more about me +
Outside development, I enjoy action and sports games, hiking, biking, skateboarding, and time with friends and family.
Earlier work includes Whistler Blackcomb (lift operator, 2018–2019), The Beer Store (cashier, 2017–2018), and Companion Pet Products (warehouse, 2012–2017).
LET’S BUILD SOMETHING TOGETHER
Your next game. Our next conversation.
Looking for a developer for your team or a collaborator for your game? I’d love to hear what you have in mind.