FEATURED GAME / 01Speed For Trees
An endless runner with roots in something bigger. Dodge hazards in a procedurally generated world that grows from a struggling forest into a landscape full of life.
Programming & game design
Creative direction & publishing
A small team, something big. I took Speed For Trees from concept to a commercial product, handling programming, game design, and publishing alongside teammates who brought the art and audio to life. Together, we’ve reached around 300,000 downloads across iOS and Android as of October 2026.
Live multiplayer: I built the multiplayer gameplay with Unity Netcode for GameObjects (NGO), backed by dedicated servers hosted through PlayFab.
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