C2GAMES●
INDEPENDENT GAMES. SHARED AMBITION.

Small studio.
Big play.

Games to get lost in.
Ideas worth bringing to life.

DESIGNED TO BE PLAYED.BUILT WITH CURIOSITY.
Speed For Trees key art: a wooden racing car on a forest trailA LITTLE PLAY.
A GREENER PLANET. ↗
IN THE SPOTLIGHTSpeed For Trees↗
GAMEPLAY FIRST✳UNITY & UNREAL✳IDEAS INTO EXPERIENCES✳MADE BY C2 GAMES✳
01 / SELECTED WORK

Less talk.
More play.

A collection of worlds, experiments, and good reasons to press start.

02 / THE HUMAN BEHIND THE GAMES

Hi, I’m Cam.
I make ideas
playable.

View resume ↗

A developer’s mindset.
A designer’s curiosity.
A player’s attention to detail.

I’m Cameron Clark, the game developer behind C2 Games. I work across game design, programming, and technical art, and I enjoy working with others to turn an idea into something people can play. From the first prototype to a commercial release, I bring the creative vision and the systems behind it together.

I graduated as valedictorian of Toronto Film School’s Game Design & Development program in 2021. My work spans personal projects, team development, and freelance collaboration.

UnityUnreal Engine 4C#C++JavaScriptShaders & VFXDevelopment toolsUnity NGOPlayFab dedicated servers
03 / LET’S BUILD SOMETHING

Your idea.
Our next adventure.

Have a game in mind, a project in progress, or a team that could use another creative developer? Let’s talk.

01 /

Find the fun.

Explore your idea through game design and playable prototypes. Give the core experience room to take shape.

02 /

Make it work.

Bring gameplay and systems together with Unity or Unreal development, tools, and technical problem-solving.

03 /

Make it feel right.

Add character through shaders, visual effects, and thoughtful interaction. The details are part of the experience.

NEXT LEVEL STARTS WITH A CONVERSATION

Let’s make
a game.

Tell me what you’re imagining.
A rough idea is a great place to start.

Start a conversation ↗

For project enquiries, freelance collaborations,
and studio opportunities.