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UNITY · 2.5D · MOBILE

Bounce Master

Retro neon, colour-matching chaos, and split-second decisions. A hypercasual game about mastering one more bounce.

MY ROLE

Creative director · Sole developer · Level designer

PROJECT CREDIT

Development and design by Cameron Clark.

Bounce Master game artwork
BEHIND THE GAME

The core loop

Keep the match balls from hitting the floor using a paddle that changes colour throughout the game. Matching a ball’s colour earns extra points and triggers events. Some provide score multipliers; others change ball speed or briefly freeze movement.

An arcade-inspired identity

Bright lights, a neon palette, and a driving soundtrack create an 80s-inspired atmosphere. The visual style reinforces a fast, readable arcade experience.

Speed, strategy & progression

Several difficulty levels challenge reaction time and focus. Colour matching adds a strategic decision to each bounce: a matching collision may trigger a helpful or harmful event. Leaderboards and a ranking system give players another reason to improve.

A CLOSER LOOK

From the game.

HAVE SOMETHING IN MIND?

Let’s make a game.

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