Working inside a studio team
Following graduation from Toronto Film School, I contributed to Codename: Shifter at Catsplat Studios. My work focused on game mechanics, particularly weapon systems and AI behaviour and functionality.
Weapon systems and AI development for Catsplat Studios’ Codename: Shifter.

Following graduation from Toronto Film School, I contributed to Codename: Shifter at Catsplat Studios. My work focused on game mechanics, particularly weapon systems and AI behaviour and functionality.
This project gave me experience developing gameplay alongside industry professionals in a studio environment. It represents collaborative development in Unreal Engine 4, distinct from my independently developed C2 Games projects.